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Our story

Building the future of
childhood resilience.

The vision is generational. A future where resilience is a foundation, not a recovery.

We didn't start because of a trend. We started because childhood got disrupted and nobody had a real solution.

2012The year the iPhone became universal. The algorithms followed.
150%Rise in teen depression in the decade that followed.
0Scalable solutions that actually prepared young people for it.

Graeme Page didn't start Skyll because of a trend. He started it because he lost someone he loved to social media's dangers, and because he had watched a generation grow up inside systems he'd helped build, without anyone preparing them for what those systems could do.

The insight was simple: you can't protect a teenager from every threat online. But you can give them a memory of having already survived it. That's what Skyll does.

Change what childhood looks like
at a systems level.

The goal isn't better intervention. It's less need for intervention. Technology should protect children before harm ever reaches them.

We believe we can change an entire generation — not by fighting technology, but by building technology that actually serves young minds instead of exploiting them.

Graeme Page, Founder & CEO of Skyll

Graeme Page

📍 Newport Beach, CA

Graeme Page's entrepreneurial journey started at eleven years old, when he founded Fallen Angel, a viral marketing agency that reached billions of people online. Working with brands like ABC, Fashion Nova, and Hinge, he built a deep, firsthand understanding of how attention works and how behavior shifts across millions of people at once.

Then he lost someone he loved to the dangers of social media. And he watched a generation grow up inside systems he'd helped build, without anyone preparing them for what those systems could do. He knew what social media was doing to young people, and he could see that nobody with the knowledge to build a solution was actually building one.

So he started Skyll. He worked with law enforcement and legislators to bring interactive safety education into schools, then expanded into the broader mission: preparing young people for life itself. He led the first statewide rollout of Movie Games in West Virginia, now reaching more than 240,000 students.

"The vision is generational. A future where resilience is a foundation, not a recovery."

Our stories are written by brilliant people, not generated by machines.

The experiences that build real resilience have to carry the weight of genuine human understanding — of adolescence, of identity, of what it actually feels like to be 14 and scared. You can't prompt your way to that.

✍️

Professional Screenwriters

Writers from major studios and networks who understand teenage voice, narrative consequence, and how to make a story feel urgent enough to care about.

🧠

Child Development Experts

Psychologists and specialists with advanced degrees who consult on every choice point, ensuring emotional impact is age-appropriate, accurate, and constructive.

🧐

Subject Matter Specialists

Law enforcement, legal professionals, and domain experts who keep our scenarios grounded in real consequence, not sanitized, hypothetical safety talks.

Skyll team at Nitro High School

The Skyll team at Nitro High School, West Virginia — the first school to roll out Movie Games statewide.

Four rules we don't break.

01

Students first, always.

If they aren't engaged, they aren't learning. Everything we build starts there.

02

Fun is not optional.

80% of students keep playing after the required content ends. We think that says everything.

03

Outcomes over metrics.

We care about whether a kid makes a safer choice, not whether they completed every screen.

04

Built with, not for.

Educators, parents, and experts helped shape this from day one, because the people closest to kids know them best.

How we got here.

From a founding mission to a statewide program, and now a platform built for every family.

2022

Skyll Founded

Graeme Page starts building the infrastructure for a new kind of education, one that prepares young people for the world they actually live in.

2023

First Legislation

Safe Surfin' Foundation introduces West Virginia's law mandating interactive education to combat online threats, the first in the nation.

January 2024

Skyll × Safe Surfin' Partnership

Skyll and the Safe Surfin' Foundation formalize their partnership. The bill is signed into law, clearing the path for statewide deployment.

December 2024

WVDE Approval

The West Virginia Department of Education formally approves the Movie Games program for statewide implementation across all public schools.

September 2025

Miss Informed, Statewide Launch

Skyll's first Movie Game deploys to grades 6–12 across West Virginia.

240K Students Reached

February 2026

RealmQuest, Grades 3–5

Skyll's second Movie Game launches statewide for younger students, expanding the program to cover every grade from elementary through high school, now reaching 240,000 students.

Now Live

Let's talk about what this looks like for your district.

Whether you're a single school or a statewide program, we'll walk you through what deployment looks like from day one.

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